Wednesday, April 18, 2012

Special Topics Progress 2

So Based on one of the character designs I drew up, this is my sculpt of my Zoe.
The sculpt looks a bit weird because it's designed to be scanned by a 3d scanner. The hand is detached so the scanner can accurately read the gaps in the fingers, without having to sculpt the character with palms facing the scanner. My other option was to sculpt both hands with the palms facing forward, but that would have rotated the arm in an undesired position for rigging in Maya post scanning.







































































Friday, April 6, 2012

Special Topics 1: character concept

So I'm rather excited for my last two quarters of College. Woah that's rather terrifying for me to think about. Anyways, I have the opportunity to do an independent study with any instructor I've had the pleasure of learning from, as long as they are willing to put up with me. Moving into the digital realm of animation and CGI art, I felt that my traditional art skills were beginning to atrophy, so I chose to do a sculpture related special topics class. I get to work with a fantastic instructor who is incredibly supportive and enthusiastic about the traditional methods of art, and applying them to my particular degree.

Two other students are taking the independent study as well, but our final goals for the class are different. It will be exciting to see how this thing pans out, as far as I know, nobody has tried to do anything like this at AIS before. We each had to come up with our own proposed syllabus and timeline for the 11 week course and mine is as follows:

My goal is to make 2 character sculptures to digitize via 3d scanner, bring into the animation pipeline and ultimately have one or two idle animations for. I've been told it's rather ambitious, but I am very efficient at working on things I love. Even in my most stressful quarters, i've managed to spend plenty of time playing minecraft or watching shows on HULU :D

below are my narrowed choices for character concepts.